Monday 3 October 2011

Initial Research II


This piece of artwork was created by an artist named David Frankland, to be used as the cover art of 
Mortal Engines.
Using a distinct style influenced by traditional media and steampunk, the bright colours of the background clash with the steely, dark colours of the objects - and people - in the foreground, making for quite an exciting, intense piece of art that perfectly represents the story within. 
Personally, I am interested in the steampunk style and loved the combination of two very different artistic styles here, that end up complimenting each other very well. Although the skies seem to rushed and vivid, as if to capture the emotion of the a sunset, the foreground images, although more detailed, seem also painted with movement in mind. I think this is what makes the art complete and stops the clash of colours feeling so abrupt.
This inspires me to continue research into artists who prefer to experiment with different styles and how they can work together in one piece of artwork. 




This particular piece is one of my all-time favourites, a traditional painting by the acclaimed artist and concept designer, Lucas Graciano. Working on such big names like Warcraft, Graciano now spends most of his time teaching his skills to his students whilst still winning awards with pieces like Silverwing.
I do love fantasy-style artwork, but I also love those that recreate an old tale so passionately. Although done in mostly soft blacks, blues, yellows and browns this painting stands out from most of Graciano's other pieces. One of my favourite parts about this is the unique cloud shapes, and how they almost form dragon spikes, or towers of flame. I think the way that every aspect of Graciano's artwork is thought about to link back to the same basic idea he had when he started, is something I will try and incorporate in my later work. I feel this technique leads to a very polished final piece, as well as giving more depth to something that could otherwise be uninteresting.
Also, the anatomy of Silverwing is spot on and the raw power of the focus in this artwork is impossible not to notice. Graciano has perfected his craft, of creating emotions and a storyline through his work. The fact he insists on still using mostly traditional art methods to complete his work just commands even more respect, in a gaming industry dominated by the digital takeover.




The above 3D piece is by a steampunk artist named Kris Kuksi, who has gained attention in the steampunk genre for years, being mentioned in such media as The Art of Steampunk. His rather detailed warships - like above - were showcased in the book. Kuksi deals mostly with 3D imagery and creating his ideas out of the materials around him, following the steampunk style avidly. He also concentrates on making religious statements out of his work, which has caused a little controversy in the past.
Although I have never worked much with 3D, I cannot help but feel inspired by the sheer work and dedication put into making one of his steampunk warships. The sheer genius it takes to design such a thing to such detail, and then to create every single part, has led me to learn more about the steampunk genre. The steampunk genre is all about the detail, and research into the pseudo-Victorian era of the 1880's to the 1920's, which is where steampunk stems from, and the more favoured pieces in steampunk are from artists who take their time with detail, from cogs and laptop pieces to the 3D works of art that Kuksi specialises in.
Although Kuksi also does digital artwork, I felt his 3D artwork is what I admired the most and wanted to showcase him for in my research. 

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